Each individual setting is tested over two passes and, if the results are not consistent, retested further. This base was tested over a dozen times to ensure consistency and determine margin of error. All passes last between 150 and 170 seconds and are performed with no significant crashes or respawns.Įach individual setting is compared to a base setup using the settings mentioned above. Aside from the specific setting being tested, all settings are set to either "highest" or "on," while anti-aliasing is set to "TAA" and vegetation renderer is set to "indirect." Each benchmark pass consists of a full time attack run of Lamppi, Finland set to afternoon in the Fujin, and takes place from shortly after the countdown begins to just before the end of the stage. Camera 1 was used at the default FOV of 40. The game runs at 3440x1440 with no framerate cap and v-sync off. Test setup and methodology: Version 1.1.0e of the Steam game is run on my personal Windows 10 system running a Core i9-9900K, GTX 1080 Ti, and 32GB DDR4-3200 CL16 memory. I also briefly tested each camera and found that camera 1 was the most demanding, while each camera following it gained a degree of performance. Each weather setting was also tested, but only sunset came close to being as demanding as afternoon. I tested several courses and eventually settled on Lamppi as the most consistently demanding, though all of Finland is typically quite demanding, as is Kvannkjosen. You can find the full testing methodology below. If you're planning on fine-tuning each setting, it's important that you read the notes for each setting rather than skim through the benchmark graphs. For example, each shadow distance setting has the opposite effect of what's intended. In the process of testing each setting, I noticed not all is as it appears to be. All options will be covered here, and at the end of the guide, I'll provide my recommended settings for three kinds of experiences: high-quality, mid-tier, and the bare minimum. For the past three days, I've been benchmarking each graphics option in Art of Rally in order to evaluate the impact on visuals and performance.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |